AI Insights · Timothy · April 2023
Top 5 Basketball Games Apps Performance in Latin America for Q1 2023
An overview of the performance of the top 5 basketball games on a unified platform in Latin America during Q1 2023, including trends in downloads, revenue, and active users.
The first quarter of 2023 saw varying performance trends for the top 5 basketball games on a unified platform in Latin America. Here’s a detailed look at the weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.
NBA 2K Mobile Basketball Game from 2K, Inc. experienced a notable fluctuation in weekly revenue, peaking at around $6.6K in mid-January and stabilizing at approximately $5.6K by the end of March. Downloads started strong with over 38K in late December, but saw a decline, ending the quarter at about 25.7K. Active users also showed a downward trend, starting at 73.8K and finishing at 55.1K.
Basketball Stars: Multiplayer by Miniclip.com had a steady revenue stream, averaging around $2K weekly, with a peak of $2.5K in early March. Downloads fluctuated significantly, starting at 66.7K and experiencing a peak of 81.5K in early March, before ending the quarter at 61K. Weekly active users remained relatively stable, starting at 272K and closing the quarter at approximately 234K.
NBA LIVE Mobile Basketball from ELECTRONIC ARTS saw an increase in weekly revenue, peaking at $2.5K in the last week of March. Downloads trended upward, starting at 53.6K and reaching a high of 83.9K in mid-March. Active users also increased over the quarter, beginning at 514.5K and ending at about 557.9K.
Mini Basketball, another title from Miniclip.com, saw a decline in weekly revenue, starting at $1.7K and dropping to around $1.1K by the end of March. Downloads were inconsistent, peaking at 40.7K in early March before dropping to 15.3K by the end of the quarter. Active users followed a similar trend, starting at 57.7K, peaking at 70.9K, and ending at 32.7K.
NBA 2K20 from 2K, Inc. showed steady revenue around $500-$600 per week. Downloads were relatively low, starting at 511 and ending at 286. There was no data available for active users.
For more detailed insights and data, visit Sensor Tower.